When a new release of a well-liked game comes out, we all want to immerse ourselves in the experience, and that is the power of FPS games: We’re inside Game World dealing with new elements, new vistas, new dimensions that the designers have opened for us. This is also how we test and identify Combat Principles that work in Game World and Real World.
Regardless of where we find ourselves, the Principles of Combat remain the same. Let’s look forward to the new experiences in Call of Duty, Black Ops, but also to utilizing the Combat Principles we already know, but in a new game’s environment. Some of these Principles are
- Slow is smooth and smooth is fast
- Don’t discharge a firearm until you have a target
- Draw out your enemy, don’t rush in
- Let doubt about your position build the next action.
There are more, so let’s work together to identify those Combat Principles that work in both worlds.
In your experience, what real-life combat principles have worked well in the game world?
- Wolfgang Hammersmith